Virtua Racing Deluxe
Sega/Shin Force
Virtua Racing Deluxe

Sega/Shin Force > Systems > Sega Genesis 32X > Games > Virtua Racing Deluxe

Shin Force ~ 32X ~
Virtua Racing Deluxe :: Review
Shinobi
Reviewed
08.21.1999
Publisher
Sega
Developer
AM2
Format
24 Megabit
Origin
Import / Domestic
Available
Dec. 16, 1994
 (JPN) ¥8,800
Nov. 21, 1994
 (USA) $59.99
Dec. 4, 1994
 (UK) £59.99
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
1st / 3rd Person
Genre
Arcade / Racer
Player(s)
1-2
Options
6 Button
Requires
n/a
Importable
n/a
Intro
     > Sega AM2 -- the masters of arcade game creation.  Back in 1992, AM2 created the first "Virtua" game titled Virtua Racing, which ran on the Sega Model 1 arcade board.  At the same time, they patented the VR mode -- essentially the ability to change views on-the-fly.  Sega brought home this game to Genesis first, then as a launch title for the 32X.

     > Virtua Racing Deluxe is an arcade/racer with flat shaded polygons, colorful backgrounds, and famous Sega/AM2 gameplay.  You're racing against the clock as well as the other drivers.  The "Deluxe" in the title refers to this game's enhancements over the arcade original and Genesis port.  New features include two additional tracks and the ability to choose from 3 cars, Formula 1, stock and prototype.

Graphics
     > With the addition of the 32X module to the Genesis, AM2 had no trouble implementing the 3D polygon generated graphics in the game.  However, compared to the arcade or Saturn versions, this version lost some polygons.  Anyway, the tracks fly by at high speeds, there is never any slowdown and the detail is surprisingly good.  Considering the 32X wasn't really meant to do 3D (according to the mass media) there isn't much draw-in either.  The three arcade tracks are intact and AM2 even added two exclusive tracks (Highland and Sand Park).  Finally, you can choose from four views on-the-fly: behind the wheel, behind the car, behind and above the car, and high overhead.
Control
     > The gameplay is classic Sega arcade racing -- tight as can be.  You just use accel, brake, shift (optional), and 4 views as you effortlessly drift through the many corners.  During races against the computer, you'll have to contend with fifteen other cars on the track.  While racing, you have to be fast enough to get to each check point before time runs out.  Each race lasts a certain number of laps and pit stops are possible, but not recommended if you plan to win.  Lastly, there is also a great 2 player split screen mode.
Sound
     > The game consists mainly of short jingles, as in the arcade version.  They don't sound as good as the arcade, but they're better than the Genesis iteration.

     > The sound effects are digitized and feature various engine revs, voices and lots of skidding.  I'm sure a decent amount of memory went to the sound effects.

Fun
     > After a race you can watch a replay from various views and from any car's perspective (cool).  Another new option is the choice of three cars: Formula One, Stock and Prototype (really flies).  You also get five tracks, two of which are exclusive to the 32X.  Race in Virtua Racing, Time Attack, or Versus modes.  The gameplay is what keeps this game interesting even five years after its release...
Bottom Line
     > Back in 1994, polygon games weren't that good, depending on what system was attempting to do them.  Even so, Virtua Racing Deluxe is easily the best 16-bit era racer I've played, with or without polygon graphics.  If you liked the arcade original, or just plain like great gameplay and smooth graphics, then Virtua Racing Deluxe is for you.
Ratings
Overall: 9.2 | Graphics: 9.5 | Control: 9.5 | Sound: 8.9 | Fun: 9.0
~ Shinobi ~

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