Jul 23 1999 (Japan)
Fall 1999 (USA)
> Sega's Ferrari license has paid off as F355 Challenge will surely be the best racing game you can play for some time. Some new details are that the deluxe sit down cabinet will sport a 6 speed manual gear shifter complete with clutch, brake and accelerator pedals! If manual shifting isn't for you, then you'll be glad that Sega has also included semi-automatic shifters like those found on the Saturn's wheel. I can't wait to pump some dollars into this one when it arrives this Fall...
> The complete list of tracks for this uber-game are as follows: Suzuka, Suzuka-Short, Sogo, Motegi, Monza, and Long Beach.
> With roots like Out Run, Super GT, and Sega Rally 2, you know that AM2 knows how to make an excellent racing game. Yu Suzuki (AM2 leader) is poised once more to set a new standard for racers with the officially licensed Ferrari F-355 (FF355) game for Naomi. The title will use an amazing 4 Naomi boards in order to produce a game "that can train a professional driver", according to Suzuki san.
> Absolute realism is AM2's goal for FF355. They have employed the help of real Japanese drivers to insure success. The cabinet will be unique in many ways including the use of three big 29 inch monitors, hence the three screen pictures below. Of course, real tracks like Monza, Motegi, Sogo, and Suzuka will be used along with race track telemetry and sampled engine noise.
> In order to appeal to all skill levels, the game will feature three modes: Novice, Intermediate, and Simulator. FF355 will also have stability control, anti-lock, intelligent braking system, and traction control options during gameplay to help you when necessary. As you can see below, the game will have no problem convincing you that you're driving in a real Ferrari thanks to the ultimate arcade hardware (aka Naomi).
> Hopefully it doesn't take too long for this one to come to America after its Japanese debut. As you know, Sega has promised that a Dreamcast version of F355 will appear. Obviously, it's likely the home version will lose the widescreen look in order to get the game working on one Dreamcast (instead of 4 Naomis). This will be yet another game to showcase the power of Dreamcast and the ability of Sega to release cutting edge games...