Previewed
11.06.2000
Publisher
CRI/Sega
Developer
AM2
Format
3
GDs
Origin
Import/Domestic
Available
Dec.
29, 1999 (Japan)
Nov.
8, 2000 (USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
1st/3rd
Person
Genre
FREE/RPG
Player(s)
1
Options
Backup
80
Internet
VGA
Box
Requires
n/a
Importable
50% |
11.06.2000
> Well, it's almost here. With all the man-hours, money, and hype
attached to this game, I sincerely hope it becomes a best seller for Sega.
Yu Suzuki's efforts need to be rewarded to ensure future creativity.
I've played the Japanese version and can't wait to get my greedy hands
on something I can understand. If all goes well, the American Shenmue
will be in my Uberconsole within days... BTW, feast your eyes on
those juicy in-game pix below!
03.20.1999
> With over 500 characters, thousands of rooms and a real-time environment,
Shenmue promises to usher in a new genre known as FREE. The gameplay
is multi-faceted and easy to get into. Walking will be accomplished
by pressing Up (forward), Left, Right and Down (backward) in order to move
in those directions. Running is accomplished by pressing the L button.
Your viewpoint can be changed while running (with the analog-stick) so
that you don't miss anything important. Stopping is accomplished
by releasing the D-pad or by moving close to an object, in which case you'll
automatically slow to a stop. Talking to others is done by pressing
the A button. Sometimes, people will initiate conversations with
you or they will just plain blow you off. Conversations are presented
in context, instead of the same speech every time you meet.
> Other than moving, talking and viewing, various events take place in
the Shenmue world. One method of earning the money you'll need is
to gamble in one of several different games. Certain mini-games will
occur which have no direct affect on your adventure. For instance,
you may have to help a store owner hang a new sign on the wall. Another
way to earn money is to take part time jobs which pay based on your level
of performance. Various items can be interacted with like a tape
player, which is obviously used to hear cassette tapes.
> Quick Time Events (QTE) are when you're presented with a situation which
requires a quick reaction in order to advance. These are similar
to what happens at certain points in Sega's Die Hard Arcade for Saturn,
except there are usually a series of button presses required to complete
the sequence.
> Quick Time Battles are somewhat like the QTEs, but you have a large arsenal
of martial arts moves at your disposal. The views in this mode are
said to be incredible while the speed and choreography are unmatched.
This isn't Virtua Fighter, but exciting movie quality action is promised.
Remember one thing... Shenmue is real-time go where you want when you want...
> At the recent TGS, Yu Suzuki announced that Shenmue will be split into
two parts, both at a price which is below the average DC game. The
first part, "Shenmue Chapter 1: Yokosuka" is due in October 1999 in Japan.
"Shenmue Chapter 2: Mainland China" is yet to receive a concrete release
date.
01.28.1999
> Shenmue will include an arcade, which you can visit, featuring playable
versions of classic Sega arcade games like Out Run, After Burner, Space
Harrier and Super Hang-On (hurray). There's only one drawback of
sorts -- the game is played in real-time, so all the time you spend on
retro arcade games is taken away from the tasks at hand...
01.07.1999
> Shenmue (aka Project Berkley and Virtua Fighter RPG) is Yu Suzuki's dream
for the Uberconsole. Mr. Suzuki, the lead programmer of Sega's famed
AM2 development team, began this project in 1994, while the hardware necessary
to implement this game only became available last year. His main focus
from the start was to make a game that was playable for ages 5 and up and
involved enough to keep adults interested. Also, Mr. Suzuki aims to introduce
a new genre: FREE (Free Reactive Eyes Entertainment).
> One of the facets of Shenmue is the fact that there will be no movies
in the game. Everything you see will be real-time polygon generated to
produce enormously detailed game graphics. This also includes real-time,
changing weather conditions. You will have complete freedom to move about
wherever, whenever you want. Adding to the realism, everyone and everything
will be on its own time line.
> Within a cast of 500 characters, the hero is Ryo Hazuki and the heroine,
Rei Shenhua. Even though Shenmue has over 1,200 rooms to explore freely,
it isn't necessary to do so in order to advance. Talking to the many characters
isn't the only thing you'll do as there are plenty of animals to encounter
throughout your quest.
> The gameplay will include Quick Timer Events, which require a fast reaction
to your situation. Also, it will be necessary to earn money by working
and gambling. The fighting sequences will extensively use Chinese martial
arts moves as well as street fighting ones. Overall, Mr. Suzuki aims to
create the most realistic adventure/RPG (FREE) title to date.
> Trust me, this game's importability is quite low, considering all the
talking involved. There will be action and adventure for sure, but knowing
knowing where to be and at what time is crucial. At any rate, Shenmue is
definitely coming to America so hold your horses already... One last
thing... the pictures below are the game! Not a CG intro or cut-scene! |