Shin Force | Sega Dreamcast Review
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Shin Force ~ Dreamcast ~
 Advanced Daisenryaku ~Sturm uber Europa - Der deutsche Blitzkrieg~
Necromancer
Reviewed
07.25.2000
Publisher
Sega
Developer
Sega, SystemSoft
Format
GD
Origin
Import
Available
Jun. 22, 2000 (Japan)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
Isometric
Genre
Strategy/Sim
Players
1-8
Options
Backup 27~190
VGA Box
Requires
n/a
Importable
75%
INTRO:
         > "Sturm uber Europa - Der deutsche Blitzkrieg" means "Storm over Europe - The German Lightning-war", according to Shinobi.  Many people are touting Advanced Daisenryaku for Dreamcast as a possible Iron Storm III in America.  While I'd take this game in English with any title, the "III" isn't exactly accurate.  To my knowledge, there was at least one such game on the Mega Drive.  It was called Super Daisenryaku.  Add in the two iterations for Saturn, plus the bonus missions disc (also on Saturn), and you get four prior Daisenryaku games (that I know of).  So actually, Advanced Daisenryaku for Dreamcast (ADD) is at least the fifth (V) installment in this elite series of World War II strategic simulations for Sega consoles.
         > As of this review, unfortunately, there are no plans to localize ADD for the discriminating American consumer.  Don't even even say it -- WD -- working forever with a crappy attitude while adding their own designs to an interface!!!  If you're interested in changing that, then I suggest you sign on to the ADD petition at Sega Force.  Otherwise, this game will be difficult for most people to play, unless you don't have a problem with a learning curve, and have experience with a prior version and/or use my strategy guide.
GRAPHICS: 
         > As with every version of Daisenryaku, the in-game tactical views are not exactly ground breaking.  Instead, they're quite functional and sufficient.  You're presented with a localized isometric view of the battlefield and various units at all times.  The terrain is 3D and complete with roads, cities, airfields, docks, fortifications, forests, seas, grasslands, bridges, mountains, and more.  Each battlefield map is divided into hexagons, which can hold one unit each (unless one or more are parked).  As you progress, the maps get bigger and bigger.  Unit control is icon-based, which eases the learning curve for would be generals.
         >  The biggest flair of eye candy comes when you have the battles scenes turned on.  As with the Saturn Daisenryakus, you'll see real-time rendered armies attack each other.  These take a bit to load.  Therefore, once the novelty wears off, you'll be switching them off.  Also included are video cut-scenes, which help to tell the story.
CONTROL: 
         > Excellent.  ADD is all about gameplay and I'm happy to report that this iteration has the goods.  Everything is turn based with each unit having a specific amount of movement at its disposal.  Supreme military commander is your role.  Units can move, attack, bomb, refuel, repair, upgrade, arm, and more.  At bases you can make or allocate units.  Every aspect of strategy must be considered -- position, direction, time of day, weather, fuel, terrain, opposing forces, enemy bases, friendly bases, friendly forces, ammunition, etc...  The real question is, do you have the tactical know how to reign supreme?
SOUND:
         > Thanks to the miracle of CDs, or actually GDs, the music is wonderful.  Each country has its own orchestral composition, which matches perfectly to their culture.  If there is a song you don't happen to like -- no problem, just select a different one for the respective country.  The sound effects basically get the job done.  Actually, this is kind of disappointing as the Dreamcast's sound capabilities go far beyond average.
FUN:
         > Up to eight players can take part in real World War II battles.  You can select a quick mission or begin a full scale campaign.  ADD offers all sorts of missions from the earliest Nazi encroachments all the way to D-day.  Of course, D-day may not come because you can change history here folks!  No two games will ever be the same (not even close).  That makes ADD infinitely replayable for me.
BOTTOM LINE:
     > Advanced Daisenryaku is hands down, the best World War II strategic simulation I have played.  That being said, I don't see it converting non strategy/sim fans to the genre.  Many hours of bloody war await your finely constructed Uberconsole.  Don't get the import though, unless you can deal with the learning curve.  I hope a savvy publisher brings it to America or Europe.
Overall: 9.5 | Graphics: 9.0 | Control: 9.8 | Sound: 9.0 | Fun: 10
~ Necromancer ~


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