Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 Shadow Man
Senpi
Reviewed
07.23.2000
Publisher
Acclaim
Developer
Acclaim
Format
GD
Origin
Domestic
Available
Dec. 2, 1999 (USA)
Exclusive
No
Difficulty
Normal
Dimensions
3D
View
1st/3rd Person
Genre
Action/Adventure
Players
1
Options
Backup 35+3
VGA Box
Requires
n/a
Importable
n/a
INTRO:
         > Time again for everyone's favorite plot hook... save the world from impending doom!  This time the lucky protagonist you get to play is the powerful zombie warrior demi-god, Shadow Man.  Basically a greater evil has reentered the realm of the dead, the deadside, and is amassing all the criminally insane and serial murderer souls. This greater evil, Legion, promises these souls all the fulfilled bloodlust they could desire if a great Asylum was built on the deadside. From here they would infest the minds of 5 psychotics and sociopaths to create a gateway for these mad souls to possess others in the world of the living. Which eventually will lead to an undead army of crazed killers to prematurely kick start armageddon. * It's a wonderful day in the neighborhood, a wonderful day to be a neighbor, will you be mine, wouldn't you be mine, won't you be my neighbor! *
GRAPHICS: 
         > This game looks decent on the DC. Occasional frame dropping from camera panning and a most angular look to characters is the only technical issue. Other than that it is acceptable, but not extraordinary. The character/world design though... ??? Besides the first zombie thing you fight in the deadside (this gray humanoid which limps lethargically, wallows pitifully, and shuffles towards sneakily all with sounds of girlish giggles, zombie moaning, womanish sobbing/pleading, and final death shriek... excellent (gave me many a complex now to work out with a therapist) and the Asylum (in turns both brutally stark and insane; brilliant) the world doesn't seem as inspired from a design point. The world is gloomy and spooky, but its expanse is so vast and monotonous that the effect fades. It's so touch and go I have difficulty rating this. Some of it is so astoundingly on the mark while huge swaths just take up space... It touches both extremes and leaves you confused.
CONTROL/OPTIONS: 
         > No real control options; another A-D selection of pre-formed layouts... not good. The control itself is once again decent, but analog joystick only in an inventory menu screen? No.  You can see the movies anytime after at the title screen, nice. You can save anywhere in the game, again, nice. It plays like Tomb Raider with many guns and lock-on/strafe feature. Strafe feature, nice, Tomb Raider not my cup of tea, many guns... Well, let's just say that with the story and mood of this game, mixing a heavy dose of detective gameplay (a la Gabriel Knight, Police Quest) and sprinkling 3D platformer with heavy artillery would have made a killer title. Here we get endless routines of "find the switch," "find the right hallway," and my favorite "you haven't upgraded to the item/ability needed, to access this switch, to access the right hallway." All can be fun, this time it missed. Tedious comes to mind. The plot is interesting, the world of Voudoun (voodoo spelled right) and the criminally insane mind is interesting, the gameplay, sadly, is not.
SOUND:
         > Once again I am left with two extremes and no middle. On one hand we have brilliant BGM mood effects, (the first areas BGM consisting of wind chimes and background natural sounds, spooky and peaceful). And we have sound effects which are excellently coupled, (such as the first zombie sobbing and pleading like a woman, or the enemies' screaming death throws). Then we have BGMs that are very disposable, (such as most of the deadside's paths of shadow) and sound effects that are pasted onto everything, (all other zombie enemies spit the same stuff with the same sound). What am I left with? A very confused and displeased review. Consistency is a good trait to have.
FUN:
         > No. The gameplay sought to that. Redundant goals, obstacles for no real good reason. As a detective story, potentially fantastic. Like this though... Leaves me disturbed for what could have been, but was altered in favor of appealing to another dynamic. A loss, really.
BOTTOM LINE:
     > I bought this game for $15 used... and returned it. A rental only. It could have been so much more. 3D platformer junkies are welcome to try -- it might be your thing.
Overall: 5.3 | Graphics: 5.9 | Control: 5.0 | Sound: 6.1 | Fun: 4.2
~ Senpi ~