15, 1999 (Japan)
7, 2000 (USA)
> The earth is being threatened again! And it is up to you to save
it! This time the evil forces are cute tele-tubby aliens with TV screens
for faces, and are committing the greatest of atrocities!! They are mind
controlling humans, enslaving them... to DANCE ("...oh the humanity," would
be said about now)! Only you, the scantily clad, orange vinyl wearing,
young, nubile reporter can discover what is happening. Only you can attract
viewer-ship during such disastrous news and perhaps even bring the invasion
to a halt... all the while looking fantabulicious, of course. All you need
to do is out dance them... ... Easy? Right?
> Ooh goody! The graphic design is screaming future-retro! What's
future-retro? Ever see 2001? Remember their interior decor? Ever see Austin
Powers? Remember their stylish flair everywhere? You know about PVC and
inflatable furniture? Fuse that all together, and taking only the good,
and occasionally odd, parts - there, you have the future-retro look. Trust
me. Unless your a heartless, embittered, stick-in-the-mud, you'll love
this. Really! Trust me! The backgrounds run off of streaming video while
the characters (our beloved Ulala and her entourage... if you are skilled
enough to get one. *ahem*) aliens, and hostages are polygonal. It's an
interesting look. It does work... Of course it can be improved upon, but
the creative opportunities it presents are worth notice. The characters
are not of high polygonal count, but that is probably for the best. The
aim seems to be a cartoony, lighthearted appearance. It succeeded in spades,
very uplifting to watch. Too much detail and this game would have collapsed
on its own weight of seriousness. And the lust it would have generated!!
Oo-er!! You'd have to beat them back with a stick... This way is better.
> Simon-says with rhythm emphasis. That's the game. Still a very
fun one at that, and this one has challenge (for some, challenge to spare).
It is good. It is solid. It should have an OPTIONAL meter displaying visual
cues, but that is for people who are having difficulty getting into the
"rhythm" of things (sorry, pun too easy). But this game is an AUDIO game,
not a VISUAL game. That means you are more likely to do better focusing
on audio clues than visual clues. Like the umpteen years I've studied music
and used a tap master to get musical rhythm down, so is this game. You
follow the sheet music, but you mimic by ear. The controls are marginally
loose, but are mostly on the give than take side. This is noticeable when
losing, but trust me, the loose time registering truly is in your favor.
> It is icky-poo. Now that you are shocked into paying attention,
let me say this: catchy, catchy, catchy (as in the Pizzicato Five song).
Delightfully catchy, well fitting, and of solid quality. The music is the
star of the show, as it should be in this game. I want the soundtrack,
you will want the soundtrack, we all need the soundtrack!!! The gamut this
game runs is so diverse, yet strangely in theme.... From "French Cafe"
music while battling Evila, to bass string thwappin' funk for the first
boss. From thumping trance in the Morolian base, to spaceship boss' techno
ballet -morphing into- space salsa...? It's all here and it fits and, golly-gee,
its swell! And the last scenes!! You are left with a better sense of being!
> Absolutely affecting. Either you do poorly and become moody because
of your failing, or you do well and go ga-ga. VERY FUN! This game will
effect even the most disaffected. It will usher in world peace... it will
make chores bearable... people who won't dance will want to try... the
world outside will sparkle and life feel new and jubilant... you'd want
to be a Care Bear or some cartoon there of... joy becomes a natural state
of being... Love... =D