Shin Force | Sega Genesis Review
Shin Force
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Shin Force ~ Genesis ~
 Gaiares
Adon
Reviewed
05.19.2000
Publisher
Renovation
Developer
Telenet
Format
8 Megabit
Origin
Import/Domestic
Available
1990 (Japan)
1990 (USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
2D
View
Side
Genre
Shooter
Players
1
Options
6 Button
Requires
n/a
Importable
100%
INTRO:
         > Now a days when you hear about a new shooter (all three of them), you hear about innovative things like "jacking" an enemies technology, multiple pathways through a level, and other such nuances. Magazine editors vomit all kind of catch phrases and praises, like Einhander was just SO ground breaking. Let me tell you about a game that broke that same ground on an "inferior" system about 8 years before that game came along. It's called Gaiares, and if you've never played it, you are missing out on something big. The storyline is incredibly weak, so I won't even bother going through 
    it. If you've played R-Type, Thunder Force (2,3, or Lightening Force), or any other shooter, you know the deal. Go ahead and sit through the opening cut scene. You'll only want to do it once I assure you. It's 
    just too s-l-o-w.
         > You start out with a weak pea-shooting laser, but that's ok, because you also start with TOZ. What is TOZ? A weak name, but a cool weapon. You send it out and it attaches itself to an enemy. It copies that enemies firepower, and grants it to you.  You can then power it up two more levels for some real Alien stopping power. Different enemies give different weapons, and seeing who will give you what is only a small part of the fun in this game.  The best part is you don't lose it all when you die. You'll start out with your weak lazer again, but when you jack an enemy, if you were level three before, you'll get the level three weapon this time as well.
GRAPHICS: 
         > This is Renovation/Telenet here, so we can't expect too much in the graphics department, or can we? While there isn't much in the way of extraordinary parallax, what is there is pretty cool. There are tons of wavy, warping effects, making it that much harder to see what the enemies are doing. One level is littered with atomic purple black holes, which try to suck you in, and usually get most of the bad guys. The explosions are limited to "big, orange balls of fire" or "little blue discs of electrical death".  The level design is fairly amazing as far as shooters go.  The levels can be multiple screens high, and 
    feature tons of stuff that'll kill you. The bosses mostly take up one third of the screen, but their patterns are easily figured out.
CONTROL: 
         > This is usually what can make or break a decent shooter. Great graphics aren't fun to look at if you always die before you can see them. Your ship has three levels of speed, but to be honest, to make it through the game, you better learn how to maneuver with max speed, without crashing into a wall. Controls are pretty responsive, you are only bogged down if you want to be.
SOUND:
         > "Well, it's got a great beat, and you can dance to it!" One thing I must say about Renovation/Telenet, I've yet to come across a soundtrack in one of their games that I didn't like. Most of their games may be below par in gameplay, but they know how to make some decent music. They may have only built a couple of sound effects into it, but what's there is decent and gets the job done.
FUN:
         > I love shooters. Always have, and since there seems to be very few being made anymore (we need more fighting games! PLEASE!), one must head back to the not so distant past to gain shooter relief. Gaiares ranks up there as one of the most fun and most difficult shooters on the Genesis. The easily frustrated need not apply, but if you can hang, a fun experience awaits.
BOTTOM LINE:
     > It's all about the Giga-beam baby!
Overall: 8.5 | Graphics: 7.5 | Control: 9.0 | Sound: 7.5 | Fun: 10
~ Adon ~