Sega/Shin Force | Sega Saturn Review

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Shin Force ~ Saturn ~
Guardian Heroes
Stormbringer
Reviewed
07.28.2001
Publisher
Sega
Developer
Treasure
Format
1x CD
Origin
Import / Domestic
Available
Jan. 26, 1996 (Japan)
Apr. 24, 1996 (USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
2D
View
Side-scrolling
Genre
Action / RPG
Player(s)
1-6
Options
3D Pad
6Player
Backup 
Requires
n/a
Importable
80%
Intro
     > Once again developer Treasure takes a tried and true formula and expands on it for the Sega Saturn. These guys seem to have a knack for breathing new life into genres that have grown stale and boring. Guardian Heroes borrows heavily from games of yesteryear (like Treasure's own Gunstar Heroes and Alien Soldier), but adds combos, magic attacks, six-player arena combat (that could actually be a game in and of itself), and RPG elements.
Graphics
     > Even the most ardent 2D nay-sayers are impressed by the graphics in Guardian Heroes. The character animation is smooth, and the backdrops are simply gorgeous, but the show-stoppers are the explosions and spell effects. Perhaps most of the graphical appeal of this game is due to the fact that so much can be going on onscreen at once with nary a hint of slowdown. Also worth noting is the character design, which is top-notch. Yes the cliché cast of characters is here (fighter, ninja, shepherd) but they are all instantly likable. Even the 'bad guys' have their own quirks that make them easy to identify with. The only problem with the graphics is the pixelization that appears on the character sprites and magical effects, but it doesn't detract from the overall experience of the game in the least.
Control
     > Here is where Guardian Heroes makes its departure from the standard fare. Basic punch/kick commands are there, but now it's possible to string together sequences of moves and magic spells that can do hundreds of hits. Treasure has taken care to program this game so that it can be enjoyed by the novice player, but will reward one who is willing to master the nuances of the game. Magic is performed by bringing up a tiny icon menu and selecting the appropriate spell, or executing Street Fighter-esque joypad movements. The multi tiered combat (a la Fatal Fury) idea is applied nicely allowing the player more freedom to dodge attacks, though it is sometimes difficult to tell where your character is in relation to the enemies. Unlike most games in this genre, the one on one (or 3 on 3) combat feature was definitely not an afterthought. Balance is not really an issue here, because it is possible to tweak Your character so that even a little village boy can stand a chance against the last boss of the game. Don't expect to get bored with this one for a while, because there are about 50 selectable characters.
Sound
     > I really couldn't get into the tunes of Guardian Heroes. The music sounds anime inspired, but nothing very memorable really. The sound effects are well done with all the prerequisite grunts, groans, yells, and thumps of fighting.
Fun
     > All the elements that make up Guardian Heroes add up to one hell of a gaming experience. The main quest is long and difficult with (many) multiple endings. The six player option boosts the replay value of this game even higher, and is a great way to include everybody in the fun.
Bottom Line
     > Treasure is a hardcore gamer's company, and that's a fact. They take classic gameplay and improve upon it. Guardian Heroes is a prime example of that. It delivers intuitive controls, great graphics, and is simply a blast to play.
Ratings
Overall: 9.4 | Graphics: 9.6 | Control: 9.7 | Sound: 8.5 | Fun: 9.9
~ Stormbringer ~

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