Reviewed
03.13.2004
Publisher
Sega
Developer
Sonic
/ Camelot
Format
1x
CD
Origin
Import
Available
Apr.
29, 1998 (Japan)
n/a
(USA)
n/a
(EUR)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
Multi
3rd Person
Genre
Strategy
/ RPG
Player(s)
1
Options
3D
Pad
Backup
281
Requires
n/a
Importable
90% |
| Intro |
|
> It's an unfortunate fact that many of the Saturn's greatest
games never left the shores of Japan. Shining Force III was
meant to span three separate CDs containing three separate stories that
unfolded alongside one another, but only one was ever translated to English.
In Shining Force III Scenario
1 players assumed the role of Synbios as he strives to save
the Republic from the machinations of the Destonian Empire. In Shining
Force III Scenario 2 players assume the role of the third prince
of that very same empire who has uncovered the existence of a mysterious
cult calling itself the Bulzome Sect whose scheming threatens to destroy
both sides. Shining Force III Scenario 2 starts in the floating city of
Saraband during the doomed peace talks between the two nations like in
Shining Force III Scenario 1, only now events unfold from prince Medion's
point of view. Medion's story begins in the docks of Saraband where he
and his allies interrupt a bizarrely dressed Bulzome monk preparing to
plant some of the same explosives that would ultimately shatter any hopes
of peace. Remember when Synbios and his party stumbled upon prince Medion
in the Imperial District of Saraband? Now we are given the opportunity
to experience things from Medion's perspective. Of course, the two heroes
cross paths on more than one occasion with profound consequences for both.
Because each scenario coincides with each other, your actions in an earlier
scenario have a direct impact on the next. If you saved Garosh in the Saraband
bridge battle in Shining Force III Scenario 1, he later joins Medion. If
you freed Bernard from the inn in Balsamo, Medion can find him waiting
to join his group of warriors in Dusty Village (the home of all the bandits
who plague Synbios). I was quite surprised by the number of choices you
can make in Shining Force III Scenario 1 that have ripple effects on Scenarios
2 and 3.
> Anyone familiar with the Shining Force games will know
what to expect from the gameplay: turn-based battles fought across grids
with an array of personable characters who must unite against a common
foe, only now in truly 3D environments. Individual characters gain experience
through combat and thereby gain levels that raise their statistics. As
you travel, more characters will join your force until you amass a balanced
team of the different classes typical to these games. The tactical gameplay
is easy to learn, yet difficult to master, and is fun in and of itself.
However, the gameplay is nothing without the story -- if you don't understand
Japanese, the story behind the battles will be lost on you. Without an
underlying story pushing you forwards, what motivates you to fight? The
chances of Sega translating the complete Shining Force III
now so many years after its initial release are still slim to none even
as Sega is beginning to resurrect the series, so fans are left with no
choice except to buy an import copy. The story of the Shining Force III
trilogy itself is inextricably tied to Shining
The Holy Ark, but because Sega didn't translate
Shining Force III Scenarios 2 and 3, you can't bring the story of the game
to a conclusion. You can't finish the story Shining The Holy Ark started
unless you can overcome the huge language barrier. The combat is menu-driven
and easy to understand, but if it wasn't for the fact English scripts are
now available online, I wouldn't recommend buying this game in particular
at the ludicrously high prices it is being sold for these days. I suspect
die hard Shining fans will buy this game regardless of the cost, but playing
a game without understanding a single word of it is more frustrating than
not playing it at all IMHO. If only Sega had translated the
complete Shining Force III and the sequel to Riglord
Saga, then Strategy/RPG fans would've felt right at home with
the Saturn. I personally recommend that Saturn RPG fans buy
Dragon
Force and Panzer Dragoon Saga for the Saturn instead
of, or before, Shining Force III Scenarios 2 and 3, because however expensive
they may prove to be, at least copies are available in English. |
| Graphics |
|
> Again, our eyes are greeted by some superbly solid settings, brimming
with vibrant colors and painstaking attention to detail. In the midst of
a battle when one character confronts another the view switches from an
overhead view to a third person view without delay. The camera angle (if
you can call it that) will now zoom in from many different angles including
one that sweeps in from above and positions itself behind the character
who's either attacking or receiving an attack. Camelot seems
to have overhauled the graphics engine used in Shining Force III
Scenario 1 for this outing because the 3D character models are
clearly superior in every way imaginable. They are more solid and detailed
than before with improved texture mapping that speaks for itself. Even
the 2D character icons no longer pixelate when viewed from a close distance.
If the small character icons seem familiar to you, that's because you've
seen them before in Shining
Wisdom (you have to admit there is a resemblance). Of course,
enemies have also undergone similar changes with refined textures and a
more solid outward appearance. To add to the long list of graphically breathtaking
spells seen in the first scenario (which blended together a dazzling display
of reflections, light-source shading and transparency effects as if with
a little effort programming 3D games for the Saturn wasn't
an impossible task after all), there are some new equally impressive summoning
spells (called summons). One of the Bulzome high priests bends a towering
black dragon to her will, summoning it against anyone who dares to stand
in her way. Overall, I was very impressed with the improvements made in
this area of the game. |
| Control |
|
> The controls inside and outside each battle revolve around menus comprehensible
to anyone, which is why importing this game poses no problem when it comes
to the actual gameplay. The battles themselves are turn-based where all
the characters on screen, allies and enemies alike, are granted their turn
in an order determined by their agility. You have to move your characters
into a certain range depending on what weapons/magic they use in order
to attack. Tactical decisions are easy to implement and entertaining to
watch. While controlling your character icons, you can rotate the camera
within a 360 degree sphere right and left by holding down the right and
left shoulder buttons. The game also allows you to zoom out in order to
gain a wider field of vision in any given location.
> It's worth noting the relative lack of characters to join your Force
in this game and the following scenario, when compared to Shining
Force 1 or 2. This disappointed me because I loved customizing
my team in the first two Genesis Shining Force games from
the huge selection of characters available in each game. Each scenario
of Shining Force III compensates for this by allowing individual characters
to wield and master more than one particular weapon. By mastering a type
of weapon, the wielder learns how to focus its wrath on an enemy whereby
more powerful and spectacular critical strikes are unleashed the more often
they use that type of weapon. The friendship system is another innovative
idea woven into the fabric of the Shining Force series. If one character
aids another by attacking the same foe, or by healing the other character,
then they climb a friendship ladder, which showers an adjacent ally with
extra bonuses, including attack/damage bonuses and an improved chance range
to carry out critical strikes. |
| Sound |
|
> The musical score from the previous scenario returns along with a number
of additional tracks that engulf the player in similar types of prevailing
atmosphere. The music attempts to capture the appropriate moods generated
by the in-game drama, settings and plot twists. All I know is the music
is so good it's almost distracting. The Shining
Force III OST contains some of what is easily the most beautiful
music I have ever heard, having an unmistakable epic theme, and certainly
good enough to earn a place in the collective memory of gamers.
> Shining Force III may be more story-driven than its predecessors
with an abundance of dialogue, but the only voice acting to speak of belongs
to attacking ally and enemy characters. How would I describe the Japanese
voice acting in Shining Force III Scenario 2? Convincing is the right word.
Even though they are Japanese, the voices sound as if they're acting their
parts with real emotion unlike the atrocious voice acting in the translated
version of Shining Force III Scenario 1. Sega should've spent
its money translating all three scenarios instead of wasting it on unconvincing
voice actors. The sound effects are clear and robust, which is what we've
come to expect from games of this quality.
> Each type of enemy (whether they are Imperials or Republicans or something
far more sinister) have their own attack music helping to distinguish them
from one another. In fact, whenever Medion's force members attack you'll
hear a music track that you'll recognize from the first scenario as the
track used for the Imperials. When a character is promoted to their second
class their attack music changes along with them to reflect their ascension. |
| Fun |
|
> The fact that Medion's story coincides with Shining Force III Scenario
1 wasn't just an excuse to re-use old locations, as there are many
new weird and wonderful sights to behold. Shining Force III Scenario
2 retraces some of the steps of Synbios (only some) to reveal areas
that were previously inaccessible. I bet you wondered what awaited you
in the Government and Imperial Districts of Saraband or what lay on the
other side of Storich. You also learn the fate of a number of Republican
generals (I must say, the mad General Varlant is without any doubt the
biggest centaur I have ever seen). The game contains more of the same awesome
tactical gameplay but nonetheless keeps players on their toes with a few
innovations, new enemies and surprise boss encounters. There's even a ship-to-ship
cannon battle where the cannon balls zoom towards their target from a first
person perspective, which is not only dramatic, but demonstrates how much
potential this leap from 2D graphics to the 3D realm has for the Shining
Force games.
> I found the return of the chapter system from the first Shining
Force in Shining Force III inhibiting; it felt like
an excuse to keep the game linear. Each chapter begins and ends after a
few battles in new areas where the areas of any previous chapters remain
in the wake of your passing. Shining
Force 2 gave players the freedom to roam the game world, which
meant they could revisit old locations to discover new things, but Shining
Force III forces players in one direction from the moment you begin all
the way to the end. However, the depth of the gameplay combined with the
ability to change the outcome of key events in all three scenarios more
than made up for this shortcoming. Fans should settle for nothing less
than the complete Shining Force III (all three scenarios). The truth is
Shining Force III Scenario 1 only scratched the surface of the complete
story. |
| Bottom
Line |
|
> If you're a fan of Strategy/RPGs or the Shining
series itself, don't hesitate to buy this game at a reasonable
price (of course, the definition of reasonable will vary from person to
person). I won't let the language barrier stand between me and my enjoyment;
don't let the Japanese text stop you from loving this game either now that
fan translations are available. Shining Force III, as a whole,
is more than deserving of an RPG fan's attention. In SF3's entirety, it
is one of those landmark Strategy/RPG's mainstream gamers will never even
know exists unless some all-powerful mind-controlling force, otherwise
known as the mass media, shoves it in their face. I only wish this trilogy
wasn't so expensive now and didn't risk becoming more so in the future
by virtue of its increasing rarity. Shining Force III Scenario 2
itself is perhaps the best of this three part game, owing to some intense
battles not found in the other parts, but Shining Force III Scenario
3 is longer... |
| Ratings |
| Overall:
9.5 | Graphics: 9.4 | Control: 9.5 | Sound: 9.6 | Fun: 9.6 |
~
Geoffrey Duke ~
|