Shin Force | Saturn Review
Shin Force
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Shin Force ~ Saturn ~
 Syutokoh Battle '97 / Drift King '97
Shinobi
Reviewed
08.13.1999
Publisher
Imagineer
Developer
Genki
Format
CD
Origin
Import
Available
1997 (Japan)
Exclusive
No
Difficulty
Normal~Hard
Dimensions
3D
View
1st/3rd Person
Genre
Racer
Players
1
Options
3D Pad
Backup 7
Wheel
Requires
n/a
Importable
95%
INTRO:
         > After spending many hours on the excellent Shutokou Battle for the Uberconsole, I thought it would be a good idea to take a look at an earlier version for Saturn.  As far as I know, Syutokoh Battle '97 (SB97) (a.k.a. Drift King '97) is the second Tokyo highway racer for Saturn.  Basically, you have to race around tracks modeled after Tokyo highways in an attempt to finish before your rival.
         > The importability is very high because the gameplay is standard racing fare.  The only part that's trial and error is when it comes to upgrading your vehicle because the actual "upgrade" names are in Japanese.  At least you can read what area you're upgrading (i.e. engine) and what the cost is.  All the other menu items, game screens and some voice are in English.
GRAPHICS: 
         > The 3D cars, tracks and cityscapes are beautifully detailed and animate very smoothly.  The frame rate is rock solid through and through.  SB97 offers two views: behind the car and first person.  I prefer the behind the car even though you can see what's coming better with the other view.  The three tracks included in the game are long, winding, full of scenery and go through time of day changes while you're racing.  Actually, some of the scenery was retained for the Dreamcast version -- albeit looking much better on the Uberconsole.  There are no lighting effects, but Genki did manage to shade the various on-screen objects so that they look brighter or darker because of light sources.  All in all, pretty darn good when compared to other Saturn greats...
CONTROL: 
         > The control is rock solid too.  Using the 3D Pad or the Racing Wheel works really well -- other companies could learn something from Saturn's precision analog racers.  The buttons are accelerate, brake, horn, drift (power slide), view and shift up/down.  The one aspect that's kind of cheesy is that you can negotiate most curves at top speed -- whereas they improved this part on the Uberconsole.  The tracks are long and the traffic doesn't seem to be interested in getting out of your way.
SOUND:
         > The music consists mainly of instrumental guitar jams (cool) which remind me of Vinnie Moore (don't ask; if you don't know then check it out).  The on screen driving keeps you absorbed enough not to worry about music anyway.
         > The sound effects are decent, but not as good as they should be.  You'll hear cars passing, your engine (of course), crashes, skids and some voice.
FUN:
         > You get Scenario, Vs. Computer, and Practice modes to master in this game.  SB97 is definitely worth picking up if you're into the rival thing.  There are plenty of cars to choose from and upgrade along with challenging rivals to beat.
BOTTOM LINE:
     > If you like the idea of racing against a rival, then Syutokoh Battle '97 is as good as it gets on the Saturn.  The graphics are colorful and smooth while the gameplay is tight and arcade-like.  However, as good as this Saturn game is, the Dreamcast version is quite an upgrade...
Overall: 8.3 | Graphics: 9.0 | Control: 8.0 | Sound: 8.0 | Fun: 8.0
~ Shinobi ~


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